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Premise

Gameplay Footage
Project Information
Roles: Sole creator
Team Size: 1
Time: 4 weeks
Engine: Unreal Engine 5.2
When making the game, I wanted a simple concept explored thoroughly.
I chose to take a simple mechanic (the air bubbles in Sonic the Hedgehog), and explore that in a different genre.
Planning

Fixing Enemies
Tile movement special effect (inspired by Portal 2 trailers)
The player can pick up bubbles to restore air equal to the number.
Bubbles



Finish Line
Tiny Extra Details
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1. Dynamic Music
2. Adding Custom Meshes and Textures
3. Extra Levels for storytelling.
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