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Premise

Gameplay Footage
Project Information
Roles: Sole creator
Team Size: 1
Time: 4 weeks
Engine: Unreal Engine 5.2
Planning
This game was made in a month, which means I had to be incredibly efficient with everything I made, the programming and gameplay design is no different.

Fixing Enemies


Quick Enemy Navigation Fix:
Before >>>
Wouldn't chase you
After >>>
Chases you

The spawn system will pick 3 preset positions to spawn the enemies from, to keep the player on their feet.
Creating Spawn System


Finish Line
Tiny Extra Details
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1. Spawner VFX and SFX
2. Dynamic Music
3. Particle Effects
4. Enemy Drops
5. Optimization (20fps>100fps)
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